Layers – will help you to manage your maps.Performance and size optimizations – combines meshes, reduces size for you.Custom Patterns – build once, place multiple times.Tile-Connections – connect roads, walls and similar automatically.Runtime support – Create runtime building games, full API for customisation.Objects of any size – snap any tiles anywhere.Different brushes – mass placement, all snap, paint.NEW FEATURES – F + Left Mouse Button – Pick Tile (like a color picker in Photoshop) – F + Right Mouse Button – Filter Tile (show it in the tile list) – Hint system – New Search IMPROVEMENTS – Better performance – Smaller save files – Better data structure FIXES – Fixed endless loops – Tile placement when rotating camera – Fixed uteGLOBA元dMapEditor.isEditorRunning – Grid movement – Updated Tiles. ![]() I’m happy to announce that v2.6 is now LIVE on the Asset Store – Supports Unity 2017.1+ and Unity 2018.
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